![]() As soon as you start clicking down the touchpad button, it'll work like a mouse, and when you stop clicking the touchpad button, it'll work like a normal gamepad. Otherwise, when the touchpad is NOT clicked, touching the touchpad acts like taking a screenshot, and pulling the trigger sends the W key. ![]() So now right pad click changes TWO inputs - it makes the touchpad act like a mouse when the touchpad is clicked, and it makes the trigger act like a mouse click when the touchpad is clicked. Example, here I am mapping mouse to the gyroscope of my steam controller when I pull the right paddle (something I actually do in-games to give myself gyro-assisted aiming in games that don't offer it): Meaning that, when you rest your finger on the touchpad, you can control your mouse by waving the controller like a wiimote, but when you finger isn't on the touchpad, it works entirely like normal with no gyroscope mouse. You could also make it so that, for example, just resting your finger on the touchpad (but not clicking it) actives a second input mode on the controller so that the gyroscope maps to the mouse. ![]() The steam controller touchpads can be turned into even more divisions. You can also turn the touchpad into 2 different touchpads in steam, i.e split the touchpad in half so clicking on the left side is a different input than clicking on the right side. As in, all of those actions are considered entirely separate buttons that can have unique inputs mapped to them. the touch pad on the ds4 or the touch pads on the steam controller). Steam differentiates between tapping, double tapping, tapping and hold, and physically clicking, physically double clicking, and physically clicking snd holding on the touchpads (i.e. With steam, you can map touching the touchpad to mouse movement, *tapping* the touchpad map to mouseclick, and *clicking* the touchpad to take a screenshot.
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June 2023
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